Final devlog update before my vacay and Artfight
Mimosa and the Clocktower » Devlog
Okay, first off. I forgot to do a devlog with my most recent video footage, so here it is!
While I was working on the game, I added the beam shore breath. It doesn't work like an actual beam yet, but I'm kinda glad with how it turned out tbh. Anyways, this breath lets you shoot a very long breath that can attack a lot of enemies depending on how long you've held the shoot key for. Also, somethings pretty off with this one. Wanna find out?Nevermind, anyways I am putting development on hold again cause not only am I prepping for Art Fight, but I’m also going on vacation between June 20th and July 6th, so you won’t be expecting any new devlogs or footage for a little while. Have a good summer!
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Timelock mechanic + Mimosa as a Juvenile???39 days ago
- Knockback has finally been fixed, Breathswap, and Breaths showcase50 days ago
- Mimogame began two years ago + overdue updates61 days ago
- So... been a while since the last devlog huh?82 days ago
- An update on MimogameMar 12, 2024
- I'm taking a break (for now)Feb 18, 2024
- Healing, Crouching, and QOL ChangesJan 31, 2024
- Mimosa and the Clocktower AMA: Questions Answered!Jan 18, 2024
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