22nd Birthday Devlog


Hellloooooo today is my birthday!

Because of this, I decided to make another devlog to not only commemorate it, but also to show off what I’ve been doing with the game since the last devlog.

First off, I have made some very minor graphical changes, which is basically just adding jump/fall animations for Mimosa, as well as making the background smoother.

Secondly, because I reconfigured the controls to be WASD-oriented (I’ll bring back arrow key controls in the future once I figure out how to add control settings lol), Mimosa can now look upwards and also shoot from that direction, just by pressing the W key. Therefore, Mimosa now must jump with the shift key (assuming Sticky Keys isn’t on ofc). I have also adjusted the origin points of all breaths added to the game, because the fact that they look offcentered when shot upwards bothered me a lot.

Lastly, I have two things in the works at this time:

  • A revamped main menu! I’ve been working on this since the start of this month, but right now, I’m struggling to get the new menu to work, so it’s taking a little longer than I originally thought. I’ll hopefully show it off once I get that finished, but who knows when.
  • A game over screen! This is based on an old drawing I did back in June of this year, but then I realized that it would work well for a game over screen, so I did. Currently, it’s a work in progress, and it should be ready when I’m done with it. 83011677_sX2ZQnigkD9Qbmu.png

Anyways, that’s all for this devlog. See ya.

Comments

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(+1)

ooooooh the assets look really good. But damn, the Game Over screen just makes me feel bad lol. Also, happy late Bday 

(+1)

Ty!!!