22nd Birthday Devlog
Hellloooooo today is my birthday!
Because of this, I decided to make another devlog to not only commemorate it, but also to show off what I’ve been doing with the game since the last devlog.
First off, I have made some very minor graphical changes, which is basically just adding jump/fall animations for Mimosa, as well as making the background smoother.
Secondly, because I reconfigured the controls to be WASD-oriented (I’ll bring back arrow key controls in the future once I figure out how to add control settings lol), Mimosa can now look upwards and also shoot from that direction, just by pressing the W key. Therefore, Mimosa now must jump with the shift key (assuming Sticky Keys isn’t on ofc). I have also adjusted the origin points of all breaths added to the game, because the fact that they look offcentered when shot upwards bothered me a lot.
Lastly, I have two things in the works at this time:
- A revamped main menu! I’ve been working on this since the start of this month, but right now, I’m struggling to get the new menu to work, so it’s taking a little longer than I originally thought. I’ll hopefully show it off once I get that finished, but who knows when.
- A game over screen! This is based on an old drawing I did back in June of this year, but then I realized that it would work well for a game over screen, so I did. Currently, it’s a work in progress, and it should be ready when I’m done with it.
Anyways, that’s all for this devlog. See ya.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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Comments
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ooooooh the assets look really good. But damn, the Game Over screen just makes me feel bad lol. Also, happy late Bday
Ty!!!