Radio silence?
So yeah I know this is quite sudden, but you may have noticed that ever since I returned from California, I haven’t been giving any updates in regards to the game’s development. This is because I decided to restart it while recycling some code from the previous prototype, and for real this time, since I was really unhappy with how overwhelming it got.
Currently, I’m in the process of setting the new prototype up, with my current main task being to set up the new coding for the breaths, but I’m doing it at a snail’s pace due to a lot of stuff happening irl (such as my grandma’s passing and funeral later on). All I could provide right now is a screenshot of the new prototype’s title screen
Hopefully I could provide more details and show off new footage for the first time in months once the prototype gets far enough into development. See ya.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- HAPPY APRIL FOOLS!!3 days ago
- MIMO3D4 days ago
- Let's get some Pix!!6 days ago
- Knockback is... uh... back?13 days ago
- Re-adding the breath mechanic + harmful puff clouds20 days ago
- New prototype footage36 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...Dec 12, 2024
- 22nd Birthday DevlogOct 22, 2024
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