Radio silence?
So yeah I know this is quite sudden, but you may have noticed that ever since I returned from California, I haven’t been giving any updates in regards to the game’s development. This is because I decided to restart it while recycling some code from the previous prototype, and for real this time, since I was really unhappy with how overwhelming it got.
Currently, I’m in the process of setting the new prototype up, with my current main task being to set up the new coding for the breaths, but I’m doing it at a snail’s pace due to a lot of stuff happening irl (such as my grandma’s passing and funeral later on). All I could provide right now is a screenshot of the new prototype’s title screen
Hopefully I could provide more details and show off new footage for the first time in months once the prototype gets far enough into development. See ya.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...75 days ago
- 22nd Birthday DevlogOct 22, 2024
- So... a lot just happenedSep 13, 2024
- AMA Round 2: Questions Answered Electric BoogalooAug 05, 2024
- Back again + AMA round 2Jul 29, 2024
- Final devlog update before my vacay and ArtfightJun 10, 2024
- Timelock mechanic + Mimosa as a Juvenile???May 24, 2024
- Knockback has finally been fixed, Breathswap, and Breaths showcaseMay 12, 2024
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