Knockback is... uh... back?
Mimosa and the Clocktower » Devlog
Hello! I've readded the knockback mechanics back into the game, despite the fact that it's just (mostly) recycled code from the previous prototype. Not only that, I also readded the breath jellies, and this time I added the other two types (medium and large) alongside the small one. Lastly, I've made an enemy spawner, but its only purpose is to create a new popple should the one onscreen die. (I'll deal with the small poof clouds when I get back to working on the game...)
Anyways, that's all. I'm exhausted.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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- Re-adding the breath mechanic + harmful puff clouds17 days ago
- New prototype footage33 days ago
- Radio silence?54 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...Dec 12, 2024
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