Knockback is... uh... back?



Hello! I've readded the knockback mechanics back into the game, despite the fact that it's just (mostly) recycled code from the previous prototype. Not only that, I also readded the breath jellies, and this time I added the other two types (medium and large) alongside the small one. Lastly, I've made an enemy spawner, but its only purpose is to create a new popple should the one onscreen die. (I'll deal with the small poof clouds when I get back to working on the game...)

Anyways, that's all. I'm exhausted.

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