Just some tweaking
Mimosa and the Clocktower » Devlog
Hello again, guys!! I didn’t get to make a devlog on here because I uploaded this footage late last night and I was too tired, so without further ado, here’s the latest footage:
Again, nothing too major, but here’s what I’ve done this week (copypasted from the video description because I’m too lazy to type this out by hand):
- I’ve moved the Pix counter at the bottom of the screen, right next to the breath bar. This was suggested by someone over at the Game Maker Discord.
- Mimo’s invincibility now decreases after being hurt. Flashing isn’t working as intended (He just becomes pure white), though I don’t have time to fix it now.
- Popples can flash briefly when hurt too.
- Pix can disappear if not picked up for too long.
Anyways, this is all I could provide! Have a good day.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- HAPPY APRIL FOOLS!!15 days ago
- MIMO3D15 days ago
- Let's get some Pix!!17 days ago
- Knockback is... uh... back?24 days ago
- Re-adding the breath mechanic + harmful puff clouds32 days ago
- New prototype footage48 days ago
- Radio silence?68 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...Dec 12, 2024
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