Mimosa and the Clocktower... before Mimosa
Okay, now that it’s been a year since I started working on this game, I would like to just sit down, and have a little chat- errr…. tell a little story…
Where it all began
The idea of Nursery Rhyme personifications came to mind in 2018, when I began thinking about a character themed after an iconic nursery rhyme involving a mouse running up a clock. That rhyme in question is Hickory Dickory Dock. I attempted to design a character based on it, but it fell through.
It wasn’t until years later that I went back and designed the character utilizing the theme. This character, named “Dock”, was thus created. The mouse was designed to have a pair of clockhands as a tail instead of an ordinary mouse tail, which is a reference to the Nursery Rhyme itself.
Using the character of Dock, I went onto this niche sandbox MMO game called Manyland, and created the Timesea area. Initially, the NPC inhabitants were almost all mice, but they were all replaced with humanoid creatures called “rhymluns” (The desc still says “mice”, but it’s misleading now). Whitetip was the only character that didn’t get removed, as I already integrated him into the world of Timesea, and that’s a character that I’ll talk about much later into this post. Unfortunately, I never took a screenshot of what the area used to look like before it was altered to match Mimogame, but the best I could do is take a screenshot of what it is now. You can visit the Manyland version of Timesea here, though be warned that I never got to finish work on it.
After creating the area, I began coming up with another idea: A baby dragon.
During my time in high school, I played this PICO-8 Metroidvania titled Little Dragon Adventure, and it was both fun and cute, to the point that I played it a couple of times throughout my life. The idea of having a cute dragon character as the protagonist of a Metroidvania was inspired by this game, hence why I created the baby dragon character.
That baby dragon would eventually become the game’s protagonist, Mimosa.
Combining two concepts
As a result, I decided that I combine both the concept Little Dragon Adventure had and the personifications of Nursery Rhyme into that very project that I know today:
Mimosa and the Clocktower.
This led me to redesign both Dock and Mimosa into their current designs, alongside adding a few old and new characters I’ve made (Including Whitetip).
What about Whitetip?
He was one of the few characters included in the game that I’ve made long before Mimosa came into existence. Having been first made back in 2021, I didn’t really consider him to be a fish/penguin hybrid until I finally changed my mind and accepted it. Originally, he was designed to be a prince of an Underwater Kingdom, and the main protagonist of an RPGMaker 2003 project that would’ve involved beating up enemies that are ripoffs of well-known NFTs. He also wielded a sword, and his small fins did not function as arms.
Unfortunately, the aforementioned project never went far into development and was quickly abandoned as I couldn’t understand how to use RPGM 2003 at all. This ultimately led him to get a revamp into what he is now:
The prince of Village Port that Mimosa befriends.
Funnily enough, Whitetip design-wise changed the least, as all I did was get rid of the diamond marking from his forehead, and made the small fins function as arms now. Oh, and he got a alternate form as well.
Conclusion
Currently, the game is still in active development, but I just felt like spilling the beans as to how Mimogame came to light. Now, the project has grown into something special to me, the further it continues to expand. I hope I could spread word of it throughout the internet, and the history that led to Mimogame’s creation.
Had Mimosa not existed, the game’s villain, Dock, would’ve been the protagonist instead. Had this game not existed at all, I would’ve worked on that ill-fated RPGM2003 project that starred Whitetip.
But really, this game really did become the one thing that I ended up working on.
Thanks for taking the time to read through this, and thanks to the people who had given me critiques on the game’s development so far. I greatly appreciate it. For now, you can watch the recent video of the game in its current state. I’ll hopefully get this project finished in the future, but only time will tell.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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