Development on hiatus
(Crossposted from here)
Hello, here’s an update (and not a really good one at that)
Unfortunately, because of issues with Gamemaker having lost its Igor.dll file, I have no choice but to put development on the game on hold unless I get that file reinstalled to me. I’ve followed instructions to fix it, but none of it worked, and that file is still missing. (It worked the first time this happened)
Granted, hope is still not lost. I have already filed a ticket Yoyogames about this, and I’m currently waiting to hear back from them. Click here to see my ticket for context.
I greatly appreciate your patience when it comes to the development of this game. I hope I could get this issue solved and also resume development.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...1 day ago
- 22nd Birthday Devlog52 days ago
- So... a lot just happened92 days ago
- AMA Round 2: Questions Answered Electric BoogalooAug 05, 2024
- Back again + AMA round 2Jul 29, 2024
- Final devlog update before my vacay and ArtfightJun 10, 2024
- Timelock mechanic + Mimosa as a Juvenile???May 24, 2024
- Knockback has finally been fixed, Breathswap, and Breaths showcaseMay 12, 2024
- Mimogame began two years ago + overdue updatesMay 01, 2024
Leave a comment
Log in with itch.io to leave a comment.