Development on hiatus
(Crossposted from here)
Hello, here’s an update (and not a really good one at that)
Unfortunately, because of issues with Gamemaker having lost its Igor.dll file, I have no choice but to put development on the game on hold unless I get that file reinstalled to me. I’ve followed instructions to fix it, but none of it worked, and that file is still missing. (It worked the first time this happened)
Granted, hope is still not lost. I have already filed a ticket Yoyogames about this, and I’m currently waiting to hear back from them. Click here to see my ticket for context.
I greatly appreciate your patience when it comes to the development of this game. I hope I could get this issue solved and also resume development.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- HAPPY APRIL FOOLS!!1 day ago
- MIMO3D1 day ago
- Let's get some Pix!!4 days ago
- Knockback is... uh... back?11 days ago
- Re-adding the breath mechanic + harmful puff clouds18 days ago
- New prototype footage34 days ago
- Radio silence?55 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...Dec 12, 2024
- 22nd Birthday DevlogOct 22, 2024
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