Graphic updates
Mimosa and the Clocktower » Devlog
Okay uh here’s another update on development, though this time it’s not anything super major, but I have made graphical updates for the game’s assets:
- The tileset has been updated. Thus, the yucky yellow grass is no more.
- Relocated the breath bar to the bottom of the screen, and also elongated it. The bar now hides whenever a textbox pops up.
As shown in the second video…
- The popple sprites have been updated to match the current Mimosa spritestyle, and the moving animations are smoother. The NPCs only got minor graphical adjustments.
- Mimosa’s running/flying animations were also made much smoother as well.
Oh and almost forgot! I have added response options to the game, but right now it’s currently a work in progress, so check back soon.
Edit: Fixed list formatting.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- 22nd Birthday Devlog13 days ago
- So... a lot just happened53 days ago
- AMA Round 2: Questions Answered Electric Boogaloo91 days ago
- Back again + AMA round 298 days ago
- Final devlog update before my vacay and ArtfightJun 10, 2024
- Timelock mechanic + Mimosa as a Juvenile???May 24, 2024
- Knockback has finally been fixed, Breathswap, and Breaths showcaseMay 12, 2024
- Mimogame began two years ago + overdue updatesMay 01, 2024
- So... been a while since the last devlog huh?Apr 11, 2024
Leave a comment
Log in with itch.io to leave a comment.