Graphic updates
Mimosa and the Clocktower » Devlog
Okay uh here’s another update on development, though this time it’s not anything super major, but I have made graphical updates for the game’s assets:
- The tileset has been updated. Thus, the yucky yellow grass is no more.
- Relocated the breath bar to the bottom of the screen, and also elongated it. The bar now hides whenever a textbox pops up.
As shown in the second video…
- The popple sprites have been updated to match the current Mimosa spritestyle, and the moving animations are smoother. The NPCs only got minor graphical adjustments.
- Mimosa’s running/flying animations were also made much smoother as well.
Oh and almost forgot! I have added response options to the game, but right now it’s currently a work in progress, so check back soon.
Edit: Fixed list formatting.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- HAPPY APRIL FOOLS!!1 day ago
- MIMO3D1 day ago
- Let's get some Pix!!4 days ago
- Knockback is... uh... back?11 days ago
- Re-adding the breath mechanic + harmful puff clouds18 days ago
- New prototype footage34 days ago
- Radio silence?55 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...Dec 12, 2024
- 22nd Birthday DevlogOct 22, 2024
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