Slight graphic updates, Responses, and Dashing + Vacation Notice


Happy Holidays folks.

With 2023 approaching its end, I just wanted to make another devlog to update what I’ve been doing with the game so far.

So, first off, I have implemented NPC responses into the game. Depending on how far I get into development, I’ll play around with it a little more.

Secondly, breaths now burst into tiny pixels upon contact with anything (except Roserings, though more exceptions tba). Also, I made improvements on enemies exploding upon death, meaning they won’t burst into a bright yellow poof anymore. I’ll obviously make it look better in the future.

Aaaaand lastly, I added a dash mechanic! This allows Mimosa to run, and he can also shoot while in that state. Right now, it can only be activated by double-tapping the left/right or A/D keys, but I do plan to add an accessibility feat that lets anyone activate dashing with a single button press.

Anyways, I am leaving for Florida on December 28, so I am putting the game’s development on hold once again because I will be very busy during this time. Development will resume on January 7.

That being said, see you next year. Byeeee.

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