Healing, Crouching, and QOL Changes
Mimosa and the Clocktower » Devlog
Hello!!
First general update devlog of the year. I just got home from Florida and was suffering from jetlag for quite a while and am also busy with other things, so I didn’t get to do work on the game as much as I hoped this month. That being said, I still did add two new things, as well as some improvements.
First off, I have added a new item called the Clock Fragment. It acts as the game's healing item, and by collecting them, adds a fragment back to Mimosa's healthbar. Cool, isn't it?Secondly, I have added a new sprite for when Mimosa jumps once, alongside the fact that he can now crouch.
And lastly, I have improved how the background moves. It was irritating that the background has the tendency to snap in place whenever Mimosa jumps/stops moving/lands on the ground, so with some help, I fixed it so it no longer snaps.Well, that wraps it up for this month! See you in February.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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