I'm taking a break (for now)
Hi. It’s a pretty unusual update, but I decided to take a break from developing on the game.
Why? The reason that I’m putting the game on hiatus again is because ever since coming back from Florida last month, I noticed how utterly burned out I felt. I just didn’t feel like following tutorials just to implement the things I want. The only things I’ve done for the game as of this year were pretty small stuff, like adding the fragments, and fixing how the background moves.
Honestly, I feel like being a solo dev is just… boring to me. It’s not wrong going solo, but I’m a guy in my 20’s now, and I’m still struggling with coding things. I think it’s better for me to focus on other things for the time being.
But does this mean that I’m gonna take a break from Timesea? Nope. Not at all. I’ll mostly prioritize on other creative aspects of it, most notably the written parts. Also, I always have the Mother Goose Library, a wiki currently being hosted on Miraheze, if you want to check it out for yourself. I’d just feel bad if I just left something I’m passionate of left to rot haha. I do have plans to hire people to work on my game once I get out of break in the future, but that’s something I’ll think about for the time being.
As for the Look back devlog, I should put it up hopefully. I haven’t been in the mood to work on that thing.
That wraps things up for this devlog. Thanks for reading. I’ll obviously make an update when I finally get back to working on it. For now, please enjoy the most recent prototype footage of my game, which is an attempt to have an NPC follow you around.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
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