So... been a while since the last devlog huh?
Mimosa and the Clocktower » Devlog
So, yeah. Got back to fully working on the game. I have added new mechanics, as well as starting rework on the textboxes, because I wasn’t happy with how it turned out.
Anyways, what’s new in store?
So, the first thing is, I have added a state that will only trigger if Mimosa is out of breath. This also stops him from moving. Be careful not to run out of breath too quickly, or it will happen to you!
Anyways, remember this video? Yeah, I decided against restarting, because doing so was time-consuming. I’m glad I changed my mind, otherwise this game would’ve been canned rip.
Anyways, I hope you have a great day. See ya later.
Mimosa and the Clocktower
Sea clocks, nursery rhymes, time manipulation, and... a baby dragon? (Currently under concept/prototype stage!)
Status | In development |
Author | HistoriaQ |
Genre | Platformer, Shooter |
Tags | 2D, Action-Adventure, clocktower, Cute, GameMaker, mimosa, Pixel Art, Singleplayer |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- Radio silence?19 days ago
- Main Menu WIP, reworked Flepa enemy, and new logo + Why I've been stalling on th...75 days ago
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- AMA Round 2: Questions Answered Electric BoogalooAug 05, 2024
- Back again + AMA round 2Jul 29, 2024
- Final devlog update before my vacay and ArtfightJun 10, 2024
- Timelock mechanic + Mimosa as a Juvenile???May 24, 2024
- Knockback has finally been fixed, Breathswap, and Breaths showcaseMay 12, 2024
Comments
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glad to see you're still working hard! Keep it up, I look forward to more info. The menu screen is adorable.